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Guitar

These tracks contain the guitar charts for each song.

Guitar Hero 1 Guitar Tracks

  • T1 GEMS - Guitar
  • ANIM - Guitarist left hand position

GH1 Guitar Notes

MIDI Note Description
108 Vocalist mouth control
Expert
106 Expert player 2 Face-Off phrase marker
105 Expert player 1 Face-Off phrase marker
103 Expert Star Power marker
100 Expert Orange (5th lane)
99 Expert Blue (4th lane)
98 Expert Yellow (3rd lane)
97 Expert Red (2nd lane)
96 Expert Green (1st lane)
Hard
94 Hard player 2 Face-Off phrase marker
93 Hard player 1 Face-Off phrase marker
91 Hard Star Power marker
88 Hard Orange (5th lane)
87 Hard Blue (4th lane)
86 Hard Yellow (3rd lane)
85 Hard Red (2nd lane)
84 Hard Green (1st lane)
Medium
82 Medium player 2 Face-Off phrase marker
81 Medium player 1 Face-Off phrase marker
79 Medium Star Power marker
76 Medium Orange (5th lane)
75 Medium Blue (4th lane)
74 Medium Yellow (3rd lane)
73 Medium Red (2nd lane)
72 Medium Green (1st lane)
Easy
70 Easy player 2 Face-Off phrase marker
69 Easy player 1 Face-Off phrase marker
67 Easy Star Power marker
64 Easy Orange (5th lane)
63 Easy Blue (4th lane)
62 Easy Yellow (3rd lane)
61 Easy Red (2nd lane)
60 Easy Green (1st lane)

For whatever reason, there are vocalist animation notes on this track. For these notes, the vocalist's mouth opens on the note on, and closes on the note off.

  • There may be some other mechanism that controls this, but this is what the current sources say.

ANIM Track Notes

MIDI Note Description
59 Position 20*
58 Position 19
57 Position 18
56 Position 17
55 Position 16
54 Position 15
53 Position 14
52 Position 13
51 Position 12
50 Position 11
49 Position 10
48 Position 9
47 Position 8
46 Position 7
45 Position 6
44 Position 5
43 Position 4
42 Position 3
41 Position 2
40 Position 1 (near headstock)

*May not actually be part of the range? But it would make sense to go to 20 and not a more arbitrary 19

Guitar Hero 2 Tracks

  • PART GUITAR - Guitar
  • PART GUITAR COOP - Co-op Guitar
  • PART RHYTHM - Rhythm Guitar
  • PART BASS - Bass Guitar

Rhythm and Bass are mutually exclusive: only one or the other may be present in a single chart.

GH2 Instrument Notes

MIDI Note Description
Markers
110 "Big note" marker
Expert
106 Expert player 2 Face-Off phrase marker
105 Expert player 1 Face-Off phrase marker
103 Expert Star Power marker
100 Expert Orange (5th lane)
99 Expert Blue (4th lane)
98 Expert Yellow (3rd lane)
97 Expert Red (2nd lane)
96 Expert Green (1st lane)
Hard
94 Hard player 2 Face-Off phrase marker
93 Hard player 1 Face-Off phrase marker
91 Hard Star Power marker
88 Hard Orange (5th lane)
87 Hard Blue (4th lane)
86 Hard Yellow (3rd lane)
85 Hard Red (2nd lane)
84 Hard Green (1st lane)
Medium
82 Medium player 2 Face-Off phrase marker
81 Medium player 1 Face-Off phrase marker
79 Medium Star Power marker
76 Medium Orange (5th lane)
75 Medium Blue (4th lane)
74 Medium Yellow (3rd lane)
73 Medium Red (2nd lane)
72 Medium Green (1st lane)
Easy
70 Easy player 2 Face-Off phrase marker
69 Easy player 1 Face-Off phrase marker
67 Easy Star Power marker
64 Easy Orange (5th lane)
63 Easy Blue (4th lane)
62 Easy Yellow (3rd lane)
61 Easy Red (2nd lane)
60 Easy Green (1st lane)
Left hand position
59 Position 20*
58 Position 19
57 Position 18
56 Position 17
55 Position 16
54 Position 15
53 Position 14
52 Position 13
51 Position 12
50 Position 11
49 Position 10
48 Position 9
47 Position 8
46 Position 7
45 Position 6
44 Position 5
43 Position 4
42 Position 3
41 Position 2
40 Position 1 (near headstock)

Notes marked with the "big note" marker will make the crowd react negatively to missing those notes. These notes are marked individually, not as a phrase.

*Same deal as the GH1 ANIM track; this note might not actually be valid in GH1/2.

GH2 Instrument Text Events

Event Text Description
[idle] Character idles during a part with no notes.
[play] Character starts playing.
[solo_on] Character shows off during a solo.
[solo_off] Character transitions back to normal.
[wail_on] Character wails on their instrument.
[wail_off] Character transitions back to normal.
[half_tempo] Makes the character move at half the song's tempo.
[normal_tempo] Returns the character's movements to normal tempo.
[map <name>] Specifies a hand map to use from this point onwards.

Hand maps:

Name Description
HandMap_Default Default hand map.
HandMap_NoChords No chord fingerings.
HandMap_DropD2 Drop-D2 fingerings.

Common Note Mechanics

Notes are strum notes by default. They get turned into HOPOs (hammer-ons/pull-offs) automatically if they are close enough to the previous note, unless they are the same lane as the previous note, or are a chord. This threshold is 170 ticks in GH1 (all Harmonix GH games use a resolution of 480).

Sustains shorter than 160 ticks are cut off and turned into a normal (non-sustain) note.

Chords are all forced to be the same length, regardless of what's in the .mid file.

Notes with a position difference of 10 ticks or less get snapped together as a chord, with the position to snap to being the start position of the earliest note within the chord.

Common Phrase Mechanics

Star Power phrases mark sections of the chart where the player may gain Star Power. When Star Power is activated, points gained from notes are doubled (this applies on top of the standard combo multiplier), and health gained from hit notes drastically increases.

  • Star Power is marked per-difficulty in Guitar Hero 1 and 2, something which has not made it over to the standard .mid format.

Face-Off phrases designate a section of the chart to be played in a face-off/versus mode by one or both players. In this mode, players play against each other, trading off between sections or playing at the same time.

  • These phrases are marked per-difficulty in Guitar Hero 1 and 2, something which has not made it over to the standard .mid format.